Pepper & Roni: Brick Oven beatdown

Upon joining the Dead Panic team Jeremy was tasked with developing a new game division, given a 10 man team of artist and programmers. He was responsible for overseeing all creative and technical groups. This challenge required the development of a communication and control pipeline using various team organizational software suites. The goal: cultivate ideas and concepts for feature projects and ensure accurate and productive communication between all departments and management.
Jeremy created all game play design documentation as well as minimum shipping requirements for products. He guided and unified the creative vision to build the foundation of game play functionality, as well as producing compelling game mechanics for effective monetization.

The result was Pepper & Roni: Brick Oven Beatdown. A fast paced hack and slash arena style game with multiple environments,  challenging enemies, unique upgradeable combat system, fun memorable boss characters, and an engaging story.  Pepper and Roni’s rich fully 3d environments pushed the limits of what can be achieved with modern mobile operating systems. This soon to be released title will be targeting iOS platform and optimized for iPhone 6 and latter.


Joining the team at Indestructible Cannon Jeremy worked to improve game play and design for Ninja Happy GO!!! He created original content for game play, improved and created elements of UI functionality.

In early 2016 “NinjaHappyGo!!!” Shipped for iOS targeting all devices.

MarbleMasters: The Pit

Jeremy and the team at Neural Entertainment worked on every aspect of this title from concept to final release. Targeting the OUYA the team understood the constraints for developing on this is new Android based gaming system and great effort was made to optimise performance. Special care given for UI elements given the unusual nature of the OUYA system.

The resulting game was a challenging puzzler with physics driven obstacles and mechanics.

“MarbleMasters: The Pit” Shipped in early 2014 on the OUYA gaming system and hit the top 50 games on the OUYA store at the time of release.


Holiday FireLog Extreme

Jeremy and the team at Neural Entertainment developed this entertainment app as a spoof on the traditional holiday fire log. Allowing the player to drop unlimited flaming logs onto the hearth with comical results as well as a the option to add more fuel to the fire for even more Extreme entertainment.

“Holiday Fire Log extreme!” shipped in late 2013 just before the holiday season and hit the top 25 games on the OUYA store at the time of release.

Asteroid Blasters … In SPACE!!!

Save the Universe from rogue drones out to destroy humanity! Test your piloting skills in 30 waves of asteroid blasting combat, rank up with power ups, and challenge multiple enemy ships and zone bosses! Asteroid Blasters is an old school inspired top scrolling action space shooter! Full 3D environments, ships, asteroids and space debris with real time physics and shadows, high quality graphics designed with tablets in mind. See how deep into the asteroid field you can explore.

Jeremy and the newly formed team at Neural Entertainment set sights on a classic scroller style game for their first title. The goal was to create a game that had and 80’s feel and visual style, but existed in a fully realised 3d environment. The resulting game had all the flavor of 1985 with a fun and addicting game play for Android mobile space.

“Asteroid Blasters … in SPACE!” shipped in the fall of 2013 for the android operating system and  maintains a constant 4 star rating.