Upon joining the Dead Panic team Jeremy was tasked with developing a new game division, given a 10 man team of artist and programmers. He was responsible for overseeing all creative and technical groups. This challenge required the development of a communication and control pipeline using various team organizational software suites. The goal: cultivate ideas and concepts for feature projects and ensure accurate and productive communication between all departments and management.
Jeremy created all game play design documentation as well as minimum shipping requirements for products. He guided and unified the creative vision to build the foundation of game play functionality, as well as producing compelling game mechanics for effective monetization.
The result was Pepper & Roni: Brick Oven Beatdown. A fast paced hack and slash arena style game with multiple environments, challenging enemies, unique upgradeable combat system, fun memorable boss characters, and an engaging story. Pepper and Roni’s rich fully 3d environments pushed the limits of what can be achieved with modern mobile operating systems. This soon to be released title will be targeting iOS platform and optimized for iPhone 6 and latter.